Actually working on a game again.
by winnie
More time put into it and tailored advice as well as coding assistance from AI has actually given me enough confidence that I will be able to finish a game in my lifetime and not give up before its done.
I have been consistently motivated to create and learn and thats a big win to me.
So please look at this tiny sneak preview of what i already achieved using Godot.
Its basically just a proof of concept for one mechanic that will tie into the game. Tuning the physics and getting it to a point where i was thinking: "huh? this is actually fun to play with. am i on to something?" is incredibly rewarding. The gameplay ideas just keep flooding in once a concept becomes playable.
In case one cant tell: the player either clicks and drags the ball with his mousecursor and flings it or uses a "vacuum" button (right click) that exerts force on the ball. Youre supposed to fling it against the rectangle repeatedly in order to slow the rectangles advance. You can only interact with the ball from the left side section of the screen.
cant wait to show off some sneak peaks of other fun projects i am currently working on.